Description: 本教程内容绝大部分来自Frank D. Luna所著的《Introduction to 3D Game Programming with DirectX 9.0》。教程内容(特别是语言表达上)大部分是我根据自己理解所写的,因此也不是此书的中文翻译版。 Platform: |
Size: 1854976 |
Author:xw20060830123 |
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Description: 经典的 3D 游戏编程 入门书籍, 我就是靠这本书跨出进入这个行业的第一步-classic 3D games portal programming books, I rely on this book to enter the industry taken the first step Platform: |
Size: 4364288 |
Author:熊 |
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Description: Introduction to directx9 3d game programming 一书的源代码-Introduction to directx9 3d game programm ing a book source code Platform: |
Size: 4915200 |
Author:swordman |
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Description: 3D游戏程序设计入门(DirectX9.0),是游戏入门的基础教程,包含教程和全部的源代码-Introduction to 3D Game Programming (DirectX9.0), is the basis of entry-game tutorials, including tutorials and all the source code Platform: |
Size: 7436288 |
Author:余超 |
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Description: 3D游戏程序设计入门(DirectX 9.0)l另附代码-Introduction to 3D game programming (DirectX 9.0) l separate code Platform: |
Size: 9322496 |
Author:wobzd |
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Description: DirectX 9.0入门编程的好向导,英文版本 内含本书的代码-DirectX 9.0 Programming Introduction to the good wizard, the English version of the book containing the code Platform: |
Size: 34074624 |
Author:zds |
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Description: 3D游戏编程入门经典. -Introduction to 3D Game Programming classic. 3D Game Programming Introduction to the classic. Platform: |
Size: 339968 |
Author:欧阳 |
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Description: 精通DirectX 3D图形与动画程序设计 这本书的源码 04_第四章 顶点坐标变换-Proficient in DirectX 3D graphics and animation programming source of this book chapter IV 04_ vertex coordinate transformation Platform: |
Size: 35840 |
Author:李亮 |
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Description: This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Platform: |
Size: 3571712 |
Author:王大同 |
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Description: OpenGL游戏编程,基于vc++,是3d游戏编程爱好者的入门书籍-OpenGL Game Programming, based on vc++, is the Introduction to 3d game programming book lovers Platform: |
Size: 10797056 |
Author:longlong |
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Description: 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach
经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, Platform: |
Size: 9468928 |
Author:Kelyad |
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Description: 这是目前国内引进的最好的一本介绍 DirectX 9 的书-http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to 3D Game Programming with Direct3D 10.0 Platform: |
Size: 6522880 |
Author:xiaochao |
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Description: Introduction To 3D Game Programming With DirectX 10
学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises. Platform: |
Size: 21229568 |
Author:沈成浩 |
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